Browsing Bộ môn Kỹ thuật phần mềm by Issue Date
Now showing items 1-20 of 86
-
Design patterns : elements of reusable object-oriented software
(Addison-Wesley, 1995)The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented ... -
Machine learning
(McGraw-Hill, 1997)This book covers the field of machine learning, which is the study of algorithms that allow computer programs to automatically improve through experience. The book is intended to support upper level undergraduate and ... -
Software project management
(McGraw-Hill, 1999) -
Data structures and program design in C++
(Prentice Hall, 2000) -
College physics : based on schaum's outline of college physics
(McGraw-Hill, 2000) -
Software verification and validation for practitioners and managers
(Artech House, 2001)Suitable for software quality assurance professionals, software engineers, project managers and senior managers, this book is a concise and practical introduction to the basic principles of effective software verification ... -
Software engineering: a practitioner’s approach
(McGraw-Hill, 2001)This comprehensive 5th edition provides excellent explanations of all the important topics in software engineering and enhances them with diagrams, examples, exercises, and references.In the fifth edition, a new design has ... -
Analysis of algorithms : an active learning approach
(Jones and Bartlett Publishers, Inc., 2001) -
Pattern-oriented software architecture : a system of patterns. Volume 1
(Wiley, 2001)This book represents the progression and evolution of the pattern approach into a system of patterns capable of describing and documenting large-scale applications. A pattern system provides, on one level, a pool of proven ... -
Introduction to 3D game programming with DirectX 9.0
(Wordware Publishing, Inc., 2003) -
Software maintenance : concepts and practice
(World Scientific Publishing Co. Pte. Ltd., 2003)This book will equip the reader with a sound understanding of maintenance and how it affects all levels of the software evolution process. -
Software testing : a craftman's approach
(CRC Press, 2003) -
The requirements engineering handbook
(Artech House, 2004)Gathering customer requirements is a key activity for developing software that meets the customer's needs. A concise and practical overview of everything a requirement's analyst needs to know about establishing customer ... -
The art of software testing
(John Wiley & Sons, Inc., 2004)You'll find the latest methodologies for the design of effective test cases, including information on psychological and economic principles, managerial aspects, test tools, high-order testing, code inspections, and debugging. ... -
C Primer Plus (5th Edition) 5th (fifth) Edition by Prata, Stephen published by Sams Publishing (2004)
(Sams Publishing, 2004)C++ Primer Plus is a carefully crafted, complete tutorial on one of the most significant and widely used programming languages today. An accessible and easy-to-use self-study guide, this book is appropriate for both serious ... -
Software quality engineering : testing, quality assurance, and quantifiable improvement
(Wiley, 2005)This text offers a comprehensive and integrated approach to software quality engineering. By following the author's clear guidance, readers learn how to master the techniques to produce high-quality, reliable software, ... -
Software testing : testing across the entire software development life cycle
(John Wiley & Sons, Inc., 2007)This book presents one of the first comprehensive guides to testing activities, ranging from test planning through test completion for every phase of software under development, and software under revision. Real life case ... -
Introduction to 3D game programming with DirectX 10
(Wordware Publishing, Inc., 2008)Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. ...