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Festival gamification: Conceptualization and scale development
dc.contributor.author | Liua, Chyong-Ru | |
dc.contributor.author | Wangb, Yao-Chin | |
dc.contributor.author | Huang, Wen-Shiung | |
dc.contributor.author | Tang, Wan-Ching | |
dc.date.accessioned | 2024-03-01T02:32:04Z | |
dc.date.available | 2024-03-01T02:32:04Z | |
dc.date.issued | 2019 | |
dc.identifier.uri | https://thuvienso.hoasen.edu.vn/handle/123456789/14958 | |
dc.description | Tourism Management 74 (2019) 370–381 | vi |
dc.description.abstract | Based on self-determination theory, this study developed a Festival Gamification Scale (FGS). Through multistudy method, in study 1, five FGS dimensions were sorted through literature review, followed by twelve indepth interviews. A total of 296 statements were extracted from interviews and were later narrowed down to 33 items under six dimensions. In study 2, 226 responses were collected from a cycling festival for exploratory factor analysis, resulting in twenty items under five dimensions. In study 3, 253 responses were obtained from a marathon festival for confirmatory factor analysis, resulting in sixteen items under five dimensions. In study 4, for examining model extension of the developed five-dimensional 16-item FGS, cross-validation analysis was performed using 219 responses from a religious festival. | vi |
dc.language.iso | en | vi |
dc.publisher | Elservier | vi |
dc.subject | Festival gamification,Scale development,Flow experience,Festival tourism,Self-determination , | vi |
dc.title | Festival gamification: Conceptualization and scale development | vi |
dc.type | Article | vi |
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