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dc.contributor.authorLiua, Chyong-Ru
dc.contributor.authorWangb, Yao-Chin
dc.contributor.authorHuang, Wen-Shiung
dc.contributor.authorTang, Wan-Ching
dc.date.accessioned2024-03-01T02:32:04Z
dc.date.available2024-03-01T02:32:04Z
dc.date.issued2019
dc.identifier.urihttps://thuvienso.hoasen.edu.vn/handle/123456789/14958
dc.descriptionTourism Management 74 (2019) 370–381vi
dc.description.abstractBased on self-determination theory, this study developed a Festival Gamification Scale (FGS). Through multistudy method, in study 1, five FGS dimensions were sorted through literature review, followed by twelve indepth interviews. A total of 296 statements were extracted from interviews and were later narrowed down to 33 items under six dimensions. In study 2, 226 responses were collected from a cycling festival for exploratory factor analysis, resulting in twenty items under five dimensions. In study 3, 253 responses were obtained from a marathon festival for confirmatory factor analysis, resulting in sixteen items under five dimensions. In study 4, for examining model extension of the developed five-dimensional 16-item FGS, cross-validation analysis was performed using 219 responses from a religious festival.vi
dc.language.isoenvi
dc.publisherElserviervi
dc.subjectFestival gamification,Scale development,Flow experience,Festival tourism,Self-determination ,vi
dc.titleFestival gamification: Conceptualization and scale developmentvi
dc.typeArticlevi


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