Introduction to 3D game programming with DirectX 10
dc.contributor.author | Luna, Frank D. | |
dc.date.issued | 2008 | |
dc.identifier.isbn | 978-1-59822-053-7 | |
dc.identifier.uri | https://thuvienso.hoasen.edu.vn/handle/123456789/9533 | |
dc.description | xxiv, 502 p. : ill. | |
dc.description.abstract | Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects. | |
dc.language.iso | en | |
dc.publisher | Wordware Publishing, Inc. | |
dc.subject | Computer games | |
dc.subject.other | DirectX | |
dc.subject.other | Three-dimensional display systems | |
dc.title | Introduction to 3D game programming with DirectX 10 | |
dc.type | Book |