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dc.contributor.authorLuna, Frank D.
dc.date.issued2008
dc.identifier.isbn978-1-59822-053-7
dc.identifier.urihttps://thuvienso.hoasen.edu.vn/handle/123456789/9533
dc.descriptionxxiv, 502 p. : ill.
dc.description.abstractIntroduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects.
dc.language.isoen
dc.publisherWordware Publishing, Inc.
dc.subjectComputer games
dc.subject.otherDirectX
dc.subject.otherThree-dimensional display systems
dc.titleIntroduction to 3D game programming with DirectX 10
dc.typeBook


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