Hiển thị biểu ghi dạng vắn tắt
Game engine architecture
dc.contributor.author | Gregory, Jason | |
dc.date.issued | 2019 | |
dc.identifier.isbn | 978-1-1380-3545-4 | |
dc.identifier.uri | https://thuvienso.hoasen.edu.vn/handle/123456789/8976 | |
dc.description | xviii, 1200 p. : ill. | |
dc.description.abstract | In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. | |
dc.language.iso | en | |
dc.publisher | CRC Press | |
dc.subject | Computer games | |
dc.subject.other | Software architecture | |
dc.subject.other | Computer programs | |
dc.subject.other | Design | |
dc.title | Game engine architecture | |
dc.type | Book | |
dc.description.version | 3rd edition |