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dc.contributor.authorGregory, Jason
dc.date.issued2019
dc.identifier.isbn978-1-1380-3545-4
dc.identifier.urihttps://thuvienso.hoasen.edu.vn/handle/123456789/8976
dc.descriptionxviii, 1200 p. : ill.
dc.description.abstractIn this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience.
dc.language.isoen
dc.publisherCRC Press
dc.subjectComputer games
dc.subject.otherSoftware architecture
dc.subject.otherComputer programs
dc.subject.otherDesign
dc.titleGame engine architecture
dc.typeBook
dc.description.version3rd edition


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