Đang hiển thị mục 26-45 trong tổng 86

    • Embedded software development : the open-source approach 

      Bertolotti, Ivan Cibrario; Hu, Tingting (CRC Press, 2016)
      This book delivers a practical introduction to embedded software development, with a focus on open-source components. This programmer-centric book is written in a way that enables even novice practitioners to grasp the ...
    • Engineering economy 

      Sullivan, William G.; Wicks, Elin M.; Koelling, C. Patrick (Pearson, 2015)
      Used by engineering students worldwide, this best-selling text provides a sound understanding of the principles, basic concepts, and methodology of engineering economy. Built upon the rich and time-tested teaching materials ...
    • Enterprise application architecture with .NET Core 

      Senthilvel, Ganesan; Khan, Ovais Mehboob Ahmed; Qureshi, Habib Ahmed (Packt Publishing, 2017)
    • Game engine architecture 

      Gregory, Jason (A K Peters Ltd., 2009)
    • Game engine architecture 

      Gregory, Jason (CRC Press, 2019)
      In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. This book is intended to ...
    • Hadoop : the definitive guide 

      White, Tom (O'Reilly, 2015)
    • Hadoop : the definitive guide 

      White, Tom (O'Reilly, 2012)
    • HTML5 and CSS3 all-in-one for dummies 

      Harris, Andrew (John Wiley & Sons, Inc., 2014)
      A new edition of a bestseller covers the latest advances in web development! HTML5 and CSS3 are essential tools for creating dynamic websites and boast updates and enhanced features that can make your websites even more ...
    • Human-computer interaction : fundamentals and practice 

      Kim, Gerard Jounghyun (CRC Press, 2015)
      This book supplies an accessible introduction to the entire cycle of HCI design and implementation—explaining the core HCI concepts behind each step. Designed around the overall development cycle for an interactive software ...
    • Information technology project management 

      Schwalbe, Kathy (Cengage Learning, 2016)
      This unique book demonstrates principles distinctive to managing information technology (IT). No book offers more insights and tools for IT project management success, including updates that reflect the latest PMBOK Guide. ...
    • Information technology project management 

      Schwalbe, Kathy (Cengage Learning, Inc., 2019)
      Examine the latest developments and skills as you prepare for the Project Management Professional (PMP) or Certified Associate in Project Management (CAPM) exams. This edition reflects content from the latest PMBOK Guide, ...
    • Information technology project management 

      Schwalbe, Kathy (Cengage Learning, 2014)
      This one-of-a-kind book demonstrates the principles distinctive to managing information technology (IT) projects that extend well beyond standard project management requirements. No book offers more up-to-the minute insights ...
    • Information technology project management : providing measurable organizational value 

      Marchewka, Jack T. (John Wiley & Sons, Inc., 2015)
      This book focuses on how to create measurable organizational value (MOV) through IT projects. The author uses the concept of MOV, combined with his own research, to create a solid foundation for making decisions throughout ...
    • Interaction design : beyond human-computer interaction 

      Sharp, Helen; Preece, Jenny; Rogers, Yvonne (John Wiley & Sons, Inc., 2019)
      Hugely popular with students and professionals alike, the Fifth Edition of Interaction Design is an ideal resource for learning the interdisciplinary skills needed for interaction design, human-computer interaction, ...
    • Introduction to 3D game programming with DirectX 10 

      Luna, Frank D. (Wordware Publishing, Inc., 2008)
      Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. ...
    • Introduction to 3D game programming with Directx 12 

      Luna, Frank D. (Mercury Learning and Information, 2016)
      This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, ...
    • Introduction to 3D game programming with DirectX 12 

      Luna, Frank D. (Mercury Learning and Information, 2016)
      This book provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks ...
    • Introduction to 3D game programming with DirectX 9.0 

      Luna, Frank D. (Wordware Publishing, Inc., 2003)
    • Introduction to languages and the theory of computation 

      Martin, John C. (McGraw-Hill, 2011)
      The book's organization and the author's ability to explain complex topics clearly make this introduction to the theory of computation an excellent resource for a broad range of upper level students. The author has learned ...