Browsing by Subject "Computer games"
Now showing items 1-8 of 8
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eSports is business : management in the world of competitive gaming
(Palgrave Macmillan, 2019)The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a ... -
Game engine architecture
(A K Peters Ltd., 2009) -
Game engine architecture
(CRC Press, 2019)In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. This book is intended to ... -
Getting started with Unity 5 : leverage the power of Unity 5 to create amazing 3D games
(Packt Publishing, 2015) -
Introduction to 3D game programming with DirectX 10
(Wordware Publishing, Inc., 2008)Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. ... -
Introduction to 3D game programming with Directx 12
(Mercury Learning and Information, 2016)This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, ... -
Introduction to 3D game programming with DirectX 12
(Mercury Learning and Information, 2016)This book provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks ... -
Introduction to 3D game programming with DirectX 9.0
(Wordware Publishing, Inc., 2003)